Tools Programmer
Diplômé Master informatique IMAGINA à la faculté des Science de Montpellier.
Skills:
Gestion de projet, Tournage/Montage vidéo
Technologies:
RFID, Nabaztag
Skills:
Serious Game, Physics, Audio Integration
Technologies:
C#, XNA, Farseer Physics, FModEx
Rapport - Serious Game, Rapport - Sons et Musiques
Skills:
Gameplay Programming
Technologies:
Unity 3D
Skills:
Intelligence Artificielle, Gameplay programming
Technologies:
Unity 3D
Skills:
System, UNIX, UI Making
Technologies:
Java, Google Web Toolkit, C, PostgreSQL
Skills:
System, UNIX, Operational Transformation, Networks
Technologies:
Java, Google Web Toolkit, Open Cooperative Web Framework, Node.js, Javascript
Report,Presentation
Skills:
Support technique, Modèle vue controlleur
Technologies:
C#, ASP.NET, Javascript, HTML5/CSS3
Skills:
Gameplay Programing
Technologies:
Unity3D
Global Game Jam Page
Skills:
Gameplay programing
Technologies:
Unity3D
Version WebGl
I'm graduated from a bachelor degree general IT and a master degree in Image, Video Games and Simulators from Université Montpellier II, France.
I consider myself as a multi-facets developer, my college background gave me skills in image processing, 3D rendering, and video games, but some of my past work experiences provide me experience in software and web engineering.
My main occupation is Tool Programmer at Ubisoft Montpellier.
I also developped with Android SDK, iOS Objective-c/Swift to build native plugins for our Unity App, but also FFmpeg, Node.js and more.
I also enjoy Bash/Python scripting.
I've also got around 2 years experience in web development, 9 month Java/GWT/UNIX and 6 month C#/ASP.net, in Cardiff, Wales.
I'm also used to versioning softwares such as Git and to Agile software development.